Game Development Minor

Steven Chalker '13, Dr. Matthew WhiteThe United States and global games industry continues to be one of the most diverse and healthy available for job-seekers. In the United States alone, the games industry employs more than 32,000 people across 34 states, reaching a total compensation of over three billion dollars annually. 
 
As one of a growing number of interdisciplinary programs at Penn State Behrend, students can now opt to enroll in a minor in Game Development.
 
The Game Development minor is designed to augment any degree at Behrend, and fits nicely into a four-year schedule, augmenting student learning and marketability, and aiding in the completion of general education credits. 
 
The minor consists of 18 total credits:

  • 9 credits of Breadth courses (100 and 200 level)
  • 6 credits of Depth courses (400 level)
  • 3 credits in a Senior Project course (GAME 480)


Students can take these courses in any year of enrollment, but they are designed to be taken in ascending order, as many courses require a prerequisite. 

Topics in Game Development available at Penn State Behrend cover topics reaching from Programming and Artificial Intelligence, to Design and Mechanics. 

Game Development Minor credits

 


Courses Offered:
 

PSU 007: First-Year Seminar (Game-Focused)
GAME 140: Gaming and Interactive Media (GS)
GAME 160: Introduction to Video Game Culture (GH; US; IL) (also as CMLIT191)
GAME 220: Introduction to Game Design (GA)
PSYCH 244: Psychology of Human Factors Engineering (GS) (counts as GAME2xx)
GAME 250: Technical Game Development (GQ)
GAME 251: 2D Web Game Development (GQ)
GAME 420: Advanced Game Design
GAME 434: Psychology of Gaming (also as PSYCH434)
GAME 450: Advanced Game Programming
GAME 460: Video Game Literature Studies (also as CMLIT490)
GAME 480: Game Development Senior Project
GAME 495: Senior Internship

 
Find more information about specific courses on the University Bulletin.