Chapters and Articles
White, M. (2012). Designing tutorial modalities and strategies for digital games: Lessons from education. International Journal of Game-Based Learning (IJGBL), 2(2), 13-34. doi:10.4018/ijgbl.2012040102
White, M., & Mann, B. (2009). Learning from Non-Player Characters in a Role-Playing Game. Yaffle.
White, M. (2009). Toward a new theory of learning from multimedia: The case of digital games. Proceedings of EDGE Conference on Teacher Education, St. John's, NL.
White, M. (2009). The senescence of creativity: How market forces are killing digital games. Loading...3(4).
White, M. (2009). Second language learning through a role-playing game. Proceedings of Aldrich Interdisciplinary Conference, St. John's, NL.
White, M. (2008). Level 10 Human Student. University of New Brunswick Faculty of Education.
Conference Presentations / Invited Talks
Taylor, N., Fisher, S., & White, M. (2011). Exploring "content-free" digital game design. GRAND Annual Conference WIP Session, 2012. Vancouver, British Columbia, Canada.
White, M. (2010). Gender and digital games: Learning from Education. Aldrich Interdisciplinary Conference, March, 2010. St. John's, Newfoundland, Canada.
White, M. (2009). Toward a new theory of learning through multimedia. EDGE Conference on Teacher Education, 2009, St. John's, Newfoundland, Canada.
White, M. (2009). Careers in the games industry... other than design. Screwattack Gaming Convention (SGC), July, 2009. Dallas, Texas, USA.
White, M., & Mann, B. (2009). Blurring our real and virtual worlds. Conference of the Canadian Game Studies Association, May, 2009. Carleton University, Ottawa, Canada.
White, M. (2009). Cognitive load management and retention in teaching with an interactive game. Memorial University of Newfoundland Doctoral Speaker Series, St. John's, Newfoundland.
White, M. (2009). Toward a needs assessment for educational computer games. Aldrich Interdisciplinary Conference, March, 2009, St. John's, Newfoundland.
White, M. (2008). Level 10 human student: Role-playing games as a teaching tool. Conference of the Canadian Game Studies Association, May, 2008, University of British Columbia, Vancouver, Canada.